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Root: The Homeland Expansion
Rediscover the Woodland with three brand-new factions and two new maps for Root!
Lilypad Diaspora
Scattered long ago and suppressed ever since, the Lilypad Diaspora now hopes to call the Woodland home. While they work to integrate peacefully, peace is rare in the midst of civil war. As they train their warriors, they must ensure that their desire for safety does not tip into outright aggression. With weapons at the ready, a simple misunderstanding between the Diaspora and the Woodland can flare into vicious reprisals, hardening the Diaspora’s militancy and spreading resentment against their cause.
Twilight Council
Sickened by the enduring conflict, the Twilight Council hosts assemblies to end the war, bringing together all the Woodland from the lowliest mouse-in-a-sack to the mightiest hawk with a royal claim. The assemblies emphasize political connections over pure numbers of warriors, pushing the factions away from bloody battle and toward heated debate.
Knaves of the Deepwood
Nobody really knows how this band of miscreants and ne’er-do-wells got together, but the myths are many. From the treeline they sally forth to raid barracks and baggage trains, making off with warriors in tow as hostages. Why? For ransom, that’s why. Some say they give the proceeds to the needy. Some say they spend it lavishly. Either way, their celebrations ring out through the night, from the forest depths where few dare to go. And who can fault them for spreading some good cheer?
This is an expansion. A copy of Root the board game is required to play.
Gameplay Overview
- Players: 2-6
- Playtime: 60-90 minutes
- Recommended Age: 10+
- Game Type: Expansion, Strategy, Asymmetric
LederGames
Root: The Homeland Expansion
- RRP
- $81.00
Root: The Homeland Expansion
Rediscover the Woodland with three brand-new factions and two new maps for Root!
Lilypad Diaspora
Scattered long ago and suppressed ever since, the Lilypad Diaspora now hopes to call the Woodland home. While they work to integrate peacefully, peace is rare in the midst of civil war. As they train their warriors, they must ensure that their desire for safety does not tip into outright aggression. With weapons at the ready, a simple misunderstanding between the Diaspora and the Woodland can flare into vicious reprisals, hardening the Diaspora’s militancy and spreading resentment against their cause.
Twilight Council
Sickened by the enduring conflict, the Twilight Council hosts assemblies to end the war, bringing together all the Woodland from the lowliest mouse-in-a-sack to the mightiest hawk with a royal claim. The assemblies emphasize political connections over pure numbers of warriors, pushing the factions away from bloody battle and toward heated debate.
Knaves of the Deepwood
Nobody really knows how this band of miscreants and ne’er-do-wells got together, but the myths are many. From the treeline they sally forth to raid barracks and baggage trains, making off with warriors in tow as hostages. Why? For ransom, that’s why. Some say they give the proceeds to the needy. Some say they spend it lavishly. Either way, their celebrations ring out through the night, from the forest depths where few dare to go. And who can fault them for spreading some good cheer?
This is an expansion. A copy of Root the board game is required to play.
Gameplay Overview
- Players: 2-6
- Playtime: 60-90 minutes
- Recommended Age: 10+
- Game Type: Expansion, Strategy, Asymmetric
- RRP
- $81.00
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Root: The Homeland Expansion
Rediscover the Woodland with three brand-new factions and two new maps for Root!
Lilypad Diaspora
Scattered long ago and suppressed ever since, the Lilypad Diaspora now hopes to call the Woodland home. While they work to integrate peacefully, peace is rare in the midst of civil war. As they train their warriors, they must ensure that their desire for safety does not tip into outright aggression. With weapons at the ready, a simple misunderstanding between the Diaspora and the Woodland can flare into vicious reprisals, hardening the Diaspora’s militancy and spreading resentment against their cause.
Twilight Council
Sickened by the enduring conflict, the Twilight Council hosts assemblies to end the war, bringing together all the Woodland from the lowliest mouse-in-a-sack to the mightiest hawk with a royal claim. The assemblies emphasize political connections over pure numbers of warriors, pushing the factions away from bloody battle and toward heated debate.
Knaves of the Deepwood
Nobody really knows how this band of miscreants and ne’er-do-wells got together, but the myths are many. From the treeline they sally forth to raid barracks and baggage trains, making off with warriors in tow as hostages. Why? For ransom, that’s why. Some say they give the proceeds to the needy. Some say they spend it lavishly. Either way, their celebrations ring out through the night, from the forest depths where few dare to go. And who can fault them for spreading some good cheer?
This is an expansion. A copy of Root the board game is required to play.
Gameplay Overview
- Players: 2-6
- Playtime: 60-90 minutes
- Recommended Age: 10+
- Game Type: Expansion, Strategy, Asymmetric
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