Given its title, 7 Wonders: Duel will come as no surprise to you being a two-player game. This is not an expansion or variant of its popular parent game 7 Wonders (also published by Repos Production), but instead a separate card game all on its own, specifically designed for just you and one other opponent to battle it out to construct man-made wonders of the world.

7 Wonders: Duel does not rely on all players drafting a card and then passing their hand over to their neighbour. Instead, Antoine Bauza has teamed up with fellow French designer Bruno Cathala to create a different way of gaining cards for set collection that’s equally enthralling, if not more so.

Again, 7 Wonders: Duel is played over three rounds. Cards are pre-arranged into a communal pyramid-like display, partially covering each other. The majority of them are face-down, while the lowest level ones are face-up. The categories will be familiar to those who have played 7 Wonders (green science cards, brown/grey resources, red military, and so on). Players may take any card they like from the pyramid to add to their own tableau – but only if it is completely uncovered.

As cards are removed, more cards’ identities are revealed. Therefore, it becomes a case of timing your moves to perfection, trying to force your opponent into removing cards that then allow you to grab the exact card you want!

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